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The COVID19 pandemic is not such an exceptional situation as we may think. Pandemics may seem a past thing, but they are actively present, sometimes silently killing millions. Tuberculosis kills millions per year, HIV/AIDS and malaria kill hundreds of thousands. As most of us have now experienced a pandemic, it is time to utilize our experience and reflect on how a pandemic influence new and past designs of technology.

 

    About    

In this workshop, you will have the opportunity to get a short introduction to designing for health and wellbeing and understand the pandemics through the public health perspective. We will provide you with a matrix of the different stages of the pandemic and we will discuss how HCI can support each stage and how each stage of the pandemic influence HCI. We will address the different stages of pandemics through a bottom-up approach and discuss the ways in which the design processes and tools can be affected by it. You can be a researcher or a practitioner as both insights are valuable.

 

The aim of the workshop is to explore how we design during pandemics such as COVID-19 and how these situations can influence the design of previously developed health and wellbeing related solutions, as well as our practices as designers.

The objectives are to:

  • gain understanding regarding infectious outbreaks

  • explore design opportunities and challenges during rapidly changing contexts

  • reflect on the effect of a pandemic on the design process

 

The benefits of this multidisciplinary workshop are multiple, some of which are: understanding of the pandemic, familiarizing with design tools suitable for designing through pandemics, and exploration of ideas on designing for and during pandemics.

 

How to participate

For participating in the workshop, you will need to submit an opinion paper of a maximum of two pages long (not including references) in the ACM format at design4pandemics [at] gmail.com. The paper should be related to designing for health or wellbeing and it should handle one or more of the following:

  • Ways in which the pandemic has influenced your work as a designer regarding user research, prototyping, and evaluation.

  • Lessons learned while designing during the pandemic or adjusting products because of the pandemic

  • How the pandemic has influenced the needs of your users or stakeholders

  • A design case visualizing the influence of the pandemic in the design process

  • A case on how the design aimed to solve a specific situation cause by the pandemic

A selection of relevant literature will be made available by the end of June to be used as learning and inspirational material in the Mendeley group (https://www.mendeley.com/community/design-4-pandemics/). Participants’ opinion papers will be added to this collection. You are expected to read the opinion papers of the other participants before the workshop so we can have a productive discussion.

Important dates

  • September 15th submission of the opinion papers

  • October 1st notifications of acceptance

We will accept up to 20 participants so the size to be manageable even if the workshop is moved online. The fitness of the opinion paper will be used as selection criteria for participation in the workshop. Gender balance and cultural diversity will be used as additional criteria.

Contact us at: design4pandemics [at] gmail.com

 

Facilitators

Guido Giunti

Dr. Guido Giunti is a medical doctor specialized in mHealth solutions for patients with chronic conditions. He is the co-founder of the TEDxUBA event in Argentina, which under his guidance grew to host over 1500 attendees. Dr Giunti’s research has received numerous awards and merits, including a Marie Skłodowska Curie grant in 2015 and the Finnish Best Doctoral Dissertation award in his field in 2019. Further, his scientific findings been reported in TV, radio and newspapers around the world. Dr. Giunti is Adjunct Professor of Digital Health Design and Development at the University of Oulu (Finland) and a postdoctoral researcher at TU Delft (Netherlands).

Vasiliki Mylonopoulou

Vasiliki Mylonopoulou Ph.D. is a Marie Skłodowska Curie alumnus with experience in designing technology for health and wellbeing related to behavior change by using social influence/comparison. Her background is in engineering and human-computer interaction and her Ph.D. thesis resulted in a design tool that can be used by practitioners in designing social aspects in health and wellbeing technology. Due to her involvement in raising awareness on neurodevelopmental disorders and alternative ways of teaching and learning, she was nominated and awarded the diversity and equality award by the University of Oulu (Finland) in 2019. Currently, she works at the University of Gothenburg (Sweden) in the division of Human-Computer Interaction on designing technology in service to people's diverse social, mental, and physical needs.

 

Schedule

The workshop starts at 9.30  and ends at 17.00

Time

09.30

10.00

10.30

10.40

10.50

11.10

12.10

12.55

13.55

14.05

14.15

15.15

16.15

16.25

Activity

Introductions and expectations - 30 min

Discussion on the submitted papers - 30 min

Insights on designing for wellbeing and health - 10 min

Break - 10 min.

Pandemic design framework presentation - 20 min

Exploration and design for a pandemic stage: Scenario 1 - 60 min

Lunch - 45 min.

Reflection on context and how it affects the design process - 60 min

Break - 10 min.

Exploration and design for a pandemic stage: Scenario 2 - 60 min

Break - 10 min.

Reflection on context and how it affects the design process - 60 min

Break - 10 min.

General discussion and exploration of future cooperation - 30 min

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